About Us

We're Gamelab.

Somewhere in your parents' house, there's a box. Tangled cables. A controller missing a thumbstick. A console that needs a very specific TV to even turn on. Inside that box is the best gaming of your life.

We built Gamelab to get it out of the box.

A handheld that fits in a jacket pocket, lasts a flight to LA, and feels right the second you pick it up. Every button where it should be. A screen that does justice to pixel art and 3D alike. Built to take a beating in a backpack.

No setup. No drivers. No cables. You turn it on, you play. That's the whole pitch.


We obsess over the hardware.

The d-pad has to feel right. The shoulder buttons have to click. The screen has to do justice to pixel art and 3D titles from the early 2000s. The battery has to survive a long-haul. The shell has to take a beating in a backpack.

We've gone through more prototypes than we care to admit. Most of them were bad. The ones that ship are the ones that passed the "would I actually want to use this on the couch tonight" test.


We listen.

The Horizon, the Pro, the Max, the colors people actually wanted instead of the ones we thought they wanted — most of it came from people emailing us. Sometimes politely. Sometimes not. Either way, we read it.

If you've got an idea for what we should build next, send it. contact@gamelabconsoles.com. A real person reads it.


We're a small crew.

Spread across a few time zones. Product, design, support, the warehouse. Everyone who works here has, at some point in their life, gotten in trouble for staying up too late playing a handheld under the covers.

We ship globally — US, UK, Europe, Australia, basically anywhere with a postal address.


What we actually believe

Gaming peaked more than once. The 16-bit era peaked. The 64-bit era peaked. The handheld golden age peaked. None of it should be locked behind dead hardware and yard-sale luck.

We're building the device we wished existed when we were 12. And the one we still want at 32.

Thanks for being here.
Now go play something.

— The Gamelab Team